By using a template of a female body made from Mudbox, it already leaves me the right sizes of my character and it also makes sure that she is symmetrical.
As you can, see I started to do a 360 view of my character.
When making her in 3D, it'll make it more easier to visualise her.

In order to get the right color I want for her clothes, I colour in part of her clothes which would be the same colour. While on that layer, I press Ctrl + U to open up the Hue editor window. There, I'm able to move the bars which will change the color in that layer to one I like.
I look back the old design I did last year to see if I could add anything similar to the new design. It also helps me to get the basic colors I want for my character straight away because of the sort of colur palette I'm after.
The color palette I going for is palettes of a forest.


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