Monday, 20 January 2014

Texturing the eyes

By taking advantage of using the the paint tools, I drawn out where the eyes are, simply by selecting the right colors. While deciding what color her eyes would be, I thought that a light green color would make her look more spiritual, making it fit her character more.
After I was sadified with the eye, I looked around the model just to see how it looked. Turns out that in a 3D perspective, it didn't look right around the outer sides of the eyes. Because of this, I'll have to re-model around here the eyes by bring it out so it look more rounded then when it was flat.

Friday, 17 January 2014

Scenario Script

This is my scenario script I made for the level of my game. Due to not having made one before, I'll have to work on this during the production depending if it goes with the game play.



EXT. SACRED FOREST# 1 - NIGHT
Action/Adventurous music. Piano sounds, Smooth Violin sounds + plucking sounds, with
slightly fast flute sounds mainly. Chinese themed music.
Tree/leaves rustling, Music Background, River splashing/streaming, some kind of ping sound
when the Black box shows up with the annotation shows up.
Bright, yellow, sunny lighting with a few bright green due to the tree’s leaves. Bits of light
particles to help give an enchanted, magical feel to the game’s level. A few shady shadow
areas where light won’t be able to reach, such as the rocks and underneath trees etc. Mainly,
darker shadows will be where the player can’t reach which will be deeper areas of the forest.

The Level will be in a Forest with a river streaming around areas of the level. At the very
start of the scenario, the player is introduced to the map area by showing a few panning shots of the
level.
Shot of the map will focus on the level’s layout, another will focus on where the player needs to go
to. The Camera will then focus on a visual of the crystal in order to show the player that the crystal is
where they need to get to.

KIA ALLYNNA#1
Phew… you can really get lost in this place…
I can kind of sense where about the crystals are… but it’s a little weak.
AH! I see something that’s glowing not far from here!
Must be a piece of the crystal.
I need to get there.


The camera then pans over where Kia is in the level. Camera then get a front eye to
eye level to the character. Displaying the character’s full body. Kia then does a short hero like
stance animation; while holding her staff, she will pull out her sword from her waist with her
other hand. She will then bring out her chest slightly, making her look like a warrior and at
the same time showing in her stance that she is both proud and strong.
Tree/leaves rustling, Music Background, River splashing/streaming at the background. As the
she pulls out her sword, it’ll make a scraping steel sound. It then makes a sharp ‘Ding’ sound
right after the swinging sound from after being pulled out fully. The staff the character holds,
will make a pulsing glowing sound constantly throughout the gameplay when not being used.

Right after that, the camera will then move behind the player’s character, getting itself set
and showing that the game is about to start. The game start right when it’s in a third-person
view. This then triggers three different HUDs to fade in onto the player’s screen, displaying
map on the top right corner, health and special meters together across the bottom left hand
side of the screen.

ACTION
Sounds of a breeze of air for when the HUDs pop up on the screen.
Visually the scene slightly blurs as the HUDs come up on to the screen.

EXT. SACRED FOREST# 2 - NIGHT

Kia follows path which will be presented as a stone path. As Kia follows the
Path, she is confronted by walls of vines and other weird looking plants. She holds onto her sword ready to cut something as it is still in its casing around her waist.
With an irritated voice, she says…

KIA ALLYNNA#1
Annoying plants… looks like am going to have to cut through this.





Kia unsheathes her sword as she puts herself in a fighting stance as she cuts down the plants are in her way.

EXT. SACRED FOREST# 3 - NIGHT

After cutting down obstacles, she enters a wielder path area.
Cut-scene triggers when player reaches wider walking path. Camera zooms out as it
shakes as though it was an earthquake.

ACTION
Lighting in the game becomes darker and all most
colourless. The camera then zooms in on to an area where the player’s character is facing. As
camera is focused on the area, monsters come out from the shadows in the forest as an
ambush. Audio changes dramatically into a tension filled battle music. Strong bass

KIA ALLYNNA#1
Heh! Time I kicked some ass!

Kia gets her fighting stance ready again, ready for combat.
Camera then cuts back to showing the player’s character in 3rd person perspective, going
back into gameplay mode. Monsters stay mobilised from a distance. As player
approaches the monsters, they will then start to move and start attacking.

EXT. SACRED FOREST# 4 – NIGHT
She leaves the area to see a huge crystal fragment in another large area. Camera pans out to
see the area surround by monster, who are all over the place.
She defeats the monsters surrounding the area and starts to approach the huge crystal
Fragment. She carefully leans out as her hand reaches out towards it. From a small touch of
her finger, the huge crystal fragment lights up.
ACTION
Camera zooms out as it shakes making a sound of an eruption. The area around the crystal
starts to brightly light up, leaving the area lit.

EXT. SACRED FOREST# 5 – NIGHT
Kia enter another area which is slightly similar to the other areas that had a huge crystal
fragment in the middle.
A huge monster among normal sized monster emerges and stand in front of the last crystal.
A grunt sound from the huge beast monster as he approaches Kia.

KIA ALLYNNA#1
Whoa… am going to have to be careful about this one
Defeating this guy going to take longer than the other ones


She goes straight in with her sword and her staff fighting against the huge and small
monsters.
She finally makes it to the crystal right after she had defeated the monsters in the area.
Using the same technique she used to light up the other crystals, she lights up the last crystal
fragment.

ACTION
Camera zooms out, music changes to a ‘count down’ drum beat sound. A camera view of the
entire level.

EXT. SACRED FOREST# 6 – DAY
Zooms in to the character as she has a victorious stance, with her one of her hands one her
waist and the other pointing towards the camera with a thumbs up.
With the words ‘Level complete’ across the top with rewarding music; happy and victorious
kind of music.

KIA ALLYNNA#1
Phew… much better!


FADE OUT

THE END



Monday, 13 January 2014

Musical Inspiration

I use to play a game for the GameCube years ago called 'Phantasy start online episode 1&2'. I still have the game. I thought to listen to the music once again, seeing how I could still remember how soothing it was and still is today.
http://www.youtube.com/watch?v=4IuWoILBZgk&list=PL8A6E4B20E712D2BA

http://www.youtube.com/watch?v=2IN0hFy0JDE&list=PL8A6E4B20E712D2BA

After listening to all that music from that game, I saw that they was a very up to date version to the game called 'Phantasy start online 2'. Checking out all the music I could find and listen to, I was blown away on how much they have changed and improved. With this, I've concluded that ill be using this as inspiration towards my original piece for my game's musical background.
These are what kind of music I am looking towards to making, something similar of course.
Going on the line of soothing yet action filled.

http://www.youtube.com/watch?v=3MhWx9NOjmg&list=PL96B0F2D70E1A2AEE

http://www.youtube.com/watch?v=D-0nG2VFu_Q&list=PL96B0F2D70E1A2AEE

Ill be publishing my original piece on here shortly.

Evaluation
Overall found a good amount of musical material I could implement into my game and I now know what kind of instruments I can use in my music.

 13/01/14
Objective:
Get research and inspiration for game music 
 Done:
Gained inspiration for music ideas by going on YouTube
 Next to do:
Create Music for level in Reason or other software
 16/01/14

Texturing my main character

From a nearly finished concept of my main character Kia, I thought that it would be ok to color in my 3D model of her in Mudbox,  since I knew know most of what she would look like, I wanted to know if it would look different on her in 3D because of the lighting.

Sprint Sheets

In order to keep keep up to date with my milestones, I set targets for each each. By listing objectives on to a 'Sprint Sheet' ill be able to clearly see my progression and also help me set targets that may need top be done before certain dates.
This is what I have listed for far on game 'Illuminate' so far.

DATE
OBJECTIVE
Achieved
Comments
07/10/13
·         Researching Main Character’s Appearance.
·         Sketching Ideas for game concepts.
·         Researched information 
·         Got plenty of ideas for character creation
Gained more ideas for the game concept
14/10/13
·         Sketching Finalised Character Appearance.
·         Scan Image into Photoshop.
·         Done 5 rough sketches of main character appearance
·         Scanned sketches  imported into Photoshop
Quite satisfied how my character looks because of how detailed she is.
The scanner was slightly playing up, was a bit worried.
21/10/13
·         Create Female body Structure Template in Mudbox.
·         Use template to create a 360 degree concept of main character.
·         Sculpted a well balance female structure ready to be edited even further.
·         Done all screen shoots of a 360 degree view.
Went smooth and was done quite quickly than expected.
The head of the model still needs a bit more editing.
28/10/13
·         Sculpt Main character in Mudbox.
·         Sculpt clothes.

·         Sculpted clothing and started texturing the face (eyes and mouth)

04/11/13
·         Concepts of Monsters.
·         Concepts of Environment.

·         Created 2 concepts of monsters
·         2 Environment concepts
Had more time than expected.
Started to create one of the Enemies in Mudbox.
11/11/13
·         Story Boards for Scenario script
·         Sculpt hair
·         Painting Main character In Mudbox.
·         Hair sculpted, not textured yet.
·         Painted all the main parts of the character’s clothing
The hair took time but unexpectedly took less time to sculpt in Mudbox.
Very rough sketches of the character in the Story Boards needs to be cleaned up.
18/11/13

·         Painting Main character In Mudbox.
·         Export finished model into 3DMax.
·         Scenario script

·         Done most of the model, just the minor details that needs a few touches and it will be completed
·         Tasted exporting into 3DMax
Exporting the model into 3DMax had a lot of complication, mainly to do with the texture not exporting with the ‘normal mapping’ along with it.
25/11/13
·         Re-Model Main character in Mudbox
·         Export Back into 3DMax
·         Re-done the face and texture of the main Character
·         Researched methods on YouTube
Face looks a lot more improved and more realistic.
Exporting the model wasn't straight forward
02/12/13
·         Create Hair piece for hair

·         Created hair pieces for the characters head
Took some time to understand the order of creating the texture for the hair pieces which consumed too much time.
09/12/13
·         Creating environment using UDK Editor Terrain system.
·         Lighting in UDK
·         Done a basic terrain ready to be textured
Took ages to sort out and get use it.
Might have to re-do the terrain because of textures not showing up.
06/01/14
·         Slightly change character model
·         Re-do hair

·         Re-did the hair using a different technique in 3Dmax
Using the new method made so much easier than last time and didn't consume that much time.