Monday, 20 January 2014
Friday, 17 January 2014
Scenario Script
This is my scenario script I made for the level of my game. Due to not having made one before, I'll have to work on this during the production depending if it goes with the game play.
EXT. SACRED FOREST# 1 - NIGHT
EXT. SACRED FOREST# 1 - NIGHT
Action/Adventurous music. Piano sounds, Smooth Violin sounds +
plucking sounds, with
slightly fast flute sounds mainly. Chinese themed music.
Tree/leaves rustling, Music Background, River splashing/streaming,
some kind of ping sound
when the Black box shows up with the annotation shows up.
Bright, yellow, sunny lighting with a few bright green due to the
tree’s leaves. Bits of light
particles to help give an enchanted, magical feel to the game’s
level. A few shady shadow
areas where light won’t be able to reach, such as the rocks and
underneath trees etc. Mainly,
darker shadows will be where the player can’t reach which will be
deeper areas of the forest.
The Level will be in a Forest with a river streaming around areas
of the level. At the very
start of the scenario, the player is introduced to the map
area by showing a few panning shots of the
level.
Shot of the map will focus on the level’s layout, another
will focus on where the player needs to go
to. The Camera will then focus on a visual of the crystal in
order to show the player that the crystal is
where they need to get to.
KIA ALLYNNA#1
Phew… you
can really get lost in this place…
I can kind
of sense where about the crystals are… but it’s a little weak.
AH! I see something
that’s glowing not far from here!
Must be a
piece of the crystal.
I need to
get there.
The camera then pans over where Kia is in the level. Camera then get
a front eye to
eye level to the character. Displaying the character’s full body.
Kia then does a short hero like
stance animation; while holding her staff, she will pull out her
sword from her waist with her
other hand. She will then bring out her chest slightly, making her
look like a warrior and at
the same time showing in her stance that she is both proud and
strong.
Tree/leaves rustling, Music Background, River splashing/streaming
at the background. As the
she pulls out her sword, it’ll make a scraping steel sound. It
then makes a sharp ‘Ding’ sound
right after the swinging sound from after being pulled out fully.
The staff the character holds,
will make a pulsing glowing sound constantly throughout the
gameplay when not being used.
Right after that, the camera will then move behind the player’s
character, getting itself set
and showing that the game is about to start. The game start right
when it’s in a third-person
view. This then triggers three different HUDs to fade in onto the
player’s screen, displaying
map on the top right corner, health and special meters together
across the bottom left hand
side of the screen.
ACTION
Sounds of a breeze of air for when the HUDs pop up on the screen.
Visually the scene slightly blurs as the HUDs come up on to the
screen.
EXT. SACRED
FOREST# 2 - NIGHT
Kia follows path which will be presented as a stone path. As Kia
follows the
Path, she is confronted by walls of vines and other weird looking
plants. She holds onto her sword ready to cut something as it is still in its
casing around her waist.
With an irritated voice, she says…
KIA
ALLYNNA#1
Annoying
plants… looks like am going to have to cut through this.
Kia unsheathes her sword as she puts herself in a fighting stance
as she cuts down the plants are in her way.
EXT. SACRED
FOREST# 3 - NIGHT
After cutting down obstacles, she enters a wielder path area.
Cut-scene triggers when player reaches wider walking path. Camera
zooms out as it
shakes as though it was an earthquake.
ACTION
Lighting in the game becomes darker and all most
colourless. The camera then zooms in on to an area where the
player’s character is facing. As
camera is focused on the area, monsters come out from the shadows
in the forest as an
ambush. Audio changes dramatically into a tension filled battle
music. Strong bass
KIA
ALLYNNA#1
Heh! Time I
kicked some ass!
Kia gets her fighting stance ready again, ready for combat.
Camera then cuts back to showing the player’s character in 3rd
person perspective, going
back into gameplay mode. Monsters stay mobilised from a distance.
As player
approaches the monsters, they will then start to move and start
attacking.
EXT. SACRED
FOREST# 4 – NIGHT
She leaves
the area to see a huge crystal fragment in another large area. Camera pans out
to
see the area
surround by monster, who are all over the place.
She defeats
the monsters surrounding the area and starts to approach the huge crystal
Fragment.
She carefully leans out as her hand reaches out towards it. From a small touch
of
her finger,
the huge crystal fragment lights up.
ACTION
Camera zooms
out as it shakes making a sound of an eruption. The area around the crystal
starts to
brightly light up, leaving the area lit.
EXT. SACRED
FOREST# 5 – NIGHT
Kia enter
another area which is slightly similar to the other areas that had a huge
crystal
fragment in
the middle.
A huge
monster among normal sized monster emerges and stand in front of the last
crystal.
A grunt
sound from the huge beast monster as he approaches Kia.
KIA
ALLYNNA#1
Whoa… am
going to have to be careful about this one
Defeating
this guy going to take longer than the other ones
She goes
straight in with her sword and her staff fighting against the huge and small
monsters.
She finally
makes it to the crystal right after she had defeated the monsters in the area.
Using the
same technique she used to light up the other crystals, she lights up the last
crystal
fragment.
ACTION
Camera zooms
out, music changes to a ‘count down’ drum beat sound. A camera view of the
entire level.
EXT. SACRED
FOREST# 6 – DAY
Zooms in to
the character as she has a victorious stance, with her one of her hands one her
waist and
the other pointing towards the camera with a thumbs up.
With the
words ‘Level complete’ across the top with rewarding music; happy and
victorious
kind of music.
KIA
ALLYNNA#1
Phew… much
better!
FADE OUT
THE END
Monday, 13 January 2014
Musical Inspiration
I use to play a game for the GameCube years ago called 'Phantasy start online episode 1&2'. I still have the game. I thought to listen to the music once again, seeing how I could still remember how soothing it was and still is today.
http://www.youtube.com/watch?v=4IuWoILBZgk&list=PL8A6E4B20E712D2BA
http://www.youtube.com/watch?v=2IN0hFy0JDE&list=PL8A6E4B20E712D2BA
After listening to all that music from that game, I saw that they was a very up to date version to the game called 'Phantasy start online 2'. Checking out all the music I could find and listen to, I was blown away on how much they have changed and improved. With this, I've concluded that ill be using this as inspiration towards my original piece for my game's musical background.
These are what kind of music I am looking towards to making, something similar of course.
Going on the line of soothing yet action filled.
http://www.youtube.com/watch?v=3MhWx9NOjmg&list=PL96B0F2D70E1A2AEE
http://www.youtube.com/watch?v=D-0nG2VFu_Q&list=PL96B0F2D70E1A2AEE
Ill be publishing my original piece on here shortly.
Evaluation
Overall found a good amount of musical material I could implement into my game and I now know what kind of instruments I can use in my music.
http://www.youtube.com/watch?v=4IuWoILBZgk&list=PL8A6E4B20E712D2BA
http://www.youtube.com/watch?v=2IN0hFy0JDE&list=PL8A6E4B20E712D2BA
After listening to all that music from that game, I saw that they was a very up to date version to the game called 'Phantasy start online 2'. Checking out all the music I could find and listen to, I was blown away on how much they have changed and improved. With this, I've concluded that ill be using this as inspiration towards my original piece for my game's musical background.
These are what kind of music I am looking towards to making, something similar of course.
Going on the line of soothing yet action filled.
http://www.youtube.com/watch?v=3MhWx9NOjmg&list=PL96B0F2D70E1A2AEE
http://www.youtube.com/watch?v=D-0nG2VFu_Q&list=PL96B0F2D70E1A2AEE
Ill be publishing my original piece on here shortly.
Evaluation
Overall found a good amount of musical material I could implement into my game and I now know what kind of instruments I can use in my music.
13/01/14
|
Objective:
Get research and inspiration for game music
|
Done:
Gained inspiration for music ideas by going on YouTube
|
Next to do:
Create Music for level in Reason or other software
16/01/14
|
Texturing my main character
Sprint Sheets
In order to keep keep up to date with my milestones, I set targets for each each. By listing objectives on to a 'Sprint Sheet' ill be able to clearly see my progression and also help me set targets that may need top be done before certain dates.
This is what I have listed for far on game 'Illuminate' so far.
|
DATE
|
OBJECTIVE
|
Achieved
|
Comments
|
|
07/10/13
|
·
Researching Main Character’s Appearance.
·
Sketching Ideas for game concepts.
|
·
Researched information
·
Got plenty of ideas for character creation
|
Gained more ideas for
the game concept
|
|
14/10/13
|
·
Sketching Finalised Character Appearance.
·
Scan Image into Photoshop.
|
·
Done 5 rough sketches of main character
appearance
·
Scanned sketches imported into Photoshop
|
Quite satisfied how my
character looks because of how detailed she is.
The scanner was slightly
playing up, was a bit worried.
|
|
21/10/13
|
·
Create Female body Structure Template in
Mudbox.
·
Use template to create a 360 degree concept of
main character.
|
·
Sculpted a well balance female structure ready
to be edited even further.
·
Done all screen shoots of a 360 degree view.
|
Went smooth and was
done quite quickly than expected.
The head of the model
still needs a bit more editing.
|
|
28/10/13
|
·
Sculpt Main character in Mudbox.
·
Sculpt clothes.
|
·
Sculpted clothing and started texturing the
face (eyes and mouth)
|
|
|
04/11/13
|
·
Concepts of Monsters.
·
Concepts of Environment.
|
·
Created 2 concepts of monsters
·
2 Environment concepts
|
Had more time than
expected.
Started to create one
of the Enemies in Mudbox.
|
|
11/11/13
|
·
Story Boards for Scenario script
·
Sculpt hair
·
Painting Main character In Mudbox.
|
·
Hair sculpted, not textured yet.
·
Painted all the main parts of the character’s
clothing
|
The hair took time but
unexpectedly took less time to sculpt in Mudbox.
Very rough sketches of the
character in the Story Boards needs to be cleaned up.
|
|
18/11/13
|
·
Painting Main character In Mudbox.
·
Export finished model into 3DMax.
·
Scenario script
|
·
Done most of the model, just the minor details
that needs a few touches and it will be completed
·
Tasted exporting into 3DMax
|
Exporting the model
into 3DMax had a lot of complication, mainly to do with the texture not
exporting with the ‘normal mapping’ along with it.
|
|
25/11/13
|
·
Re-Model Main character in Mudbox
·
Export Back into 3DMax
|
·
Re-done the face and texture of the main
Character
·
Researched methods on YouTube
|
Face looks a lot more
improved and more realistic.
Exporting the model wasn't
straight forward
|
|
02/12/13
|
·
Create Hair piece for hair
|
·
Created hair pieces for the characters head
|
Took some time to
understand the order of creating the texture for the hair pieces which
consumed too much time.
|
|
09/12/13
|
·
Creating environment using UDK Editor Terrain
system.
·
Lighting in UDK
|
·
Done a basic terrain ready to be textured
|
Took ages to sort out and
get use it.
Might have to re-do the
terrain because of textures not showing up.
|
|
06/01/14
|
·
Slightly change character model
·
Re-do hair
|
·
Re-did the hair using a different technique in
3Dmax
|
Using the new method
made so much easier than last time and didn't consume that much time.
|
Saturday, 4 January 2014
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