This is what I have listed for far on game 'Illuminate' so far.
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DATE
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OBJECTIVE
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Achieved
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Comments
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07/10/13
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Researching Main Character’s Appearance.
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Sketching Ideas for game concepts.
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Researched information
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Got plenty of ideas for character creation
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Gained more ideas for
the game concept
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14/10/13
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Sketching Finalised Character Appearance.
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Scan Image into Photoshop.
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·
Done 5 rough sketches of main character
appearance
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Scanned sketches imported into Photoshop
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Quite satisfied how my
character looks because of how detailed she is.
The scanner was slightly
playing up, was a bit worried.
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21/10/13
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·
Create Female body Structure Template in
Mudbox.
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Use template to create a 360 degree concept of
main character.
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·
Sculpted a well balance female structure ready
to be edited even further.
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Done all screen shoots of a 360 degree view.
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Went smooth and was
done quite quickly than expected.
The head of the model
still needs a bit more editing.
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28/10/13
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·
Sculpt Main character in Mudbox.
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Sculpt clothes.
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·
Sculpted clothing and started texturing the
face (eyes and mouth)
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04/11/13
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Concepts of Monsters.
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Concepts of Environment.
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Created 2 concepts of monsters
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2 Environment concepts
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Had more time than
expected.
Started to create one
of the Enemies in Mudbox.
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11/11/13
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·
Story Boards for Scenario script
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Sculpt hair
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Painting Main character In Mudbox.
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·
Hair sculpted, not textured yet.
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Painted all the main parts of the character’s
clothing
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The hair took time but
unexpectedly took less time to sculpt in Mudbox.
Very rough sketches of the
character in the Story Boards needs to be cleaned up.
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18/11/13
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Painting Main character In Mudbox.
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Export finished model into 3DMax.
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Scenario script
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Done most of the model, just the minor details
that needs a few touches and it will be completed
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Tasted exporting into 3DMax
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Exporting the model
into 3DMax had a lot of complication, mainly to do with the texture not
exporting with the ‘normal mapping’ along with it.
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25/11/13
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·
Re-Model Main character in Mudbox
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Export Back into 3DMax
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·
Re-done the face and texture of the main
Character
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Researched methods on YouTube
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Face looks a lot more
improved and more realistic.
Exporting the model wasn't
straight forward
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02/12/13
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Create Hair piece for hair
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Created hair pieces for the characters head
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Took some time to
understand the order of creating the texture for the hair pieces which
consumed too much time.
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09/12/13
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Creating environment using UDK Editor Terrain
system.
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Lighting in UDK
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Done a basic terrain ready to be textured
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Took ages to sort out and
get use it.
Might have to re-do the
terrain because of textures not showing up.
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06/01/14
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Slightly change character model
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Re-do hair
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Re-did the hair using a different technique in
3Dmax
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Using the new method
made so much easier than last time and didn't consume that much time.
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