Monday, 13 January 2014

Sprint Sheets

In order to keep keep up to date with my milestones, I set targets for each each. By listing objectives on to a 'Sprint Sheet' ill be able to clearly see my progression and also help me set targets that may need top be done before certain dates.
This is what I have listed for far on game 'Illuminate' so far.

DATE
OBJECTIVE
Achieved
Comments
07/10/13
·         Researching Main Character’s Appearance.
·         Sketching Ideas for game concepts.
·         Researched information 
·         Got plenty of ideas for character creation
Gained more ideas for the game concept
14/10/13
·         Sketching Finalised Character Appearance.
·         Scan Image into Photoshop.
·         Done 5 rough sketches of main character appearance
·         Scanned sketches  imported into Photoshop
Quite satisfied how my character looks because of how detailed she is.
The scanner was slightly playing up, was a bit worried.
21/10/13
·         Create Female body Structure Template in Mudbox.
·         Use template to create a 360 degree concept of main character.
·         Sculpted a well balance female structure ready to be edited even further.
·         Done all screen shoots of a 360 degree view.
Went smooth and was done quite quickly than expected.
The head of the model still needs a bit more editing.
28/10/13
·         Sculpt Main character in Mudbox.
·         Sculpt clothes.

·         Sculpted clothing and started texturing the face (eyes and mouth)

04/11/13
·         Concepts of Monsters.
·         Concepts of Environment.

·         Created 2 concepts of monsters
·         2 Environment concepts
Had more time than expected.
Started to create one of the Enemies in Mudbox.
11/11/13
·         Story Boards for Scenario script
·         Sculpt hair
·         Painting Main character In Mudbox.
·         Hair sculpted, not textured yet.
·         Painted all the main parts of the character’s clothing
The hair took time but unexpectedly took less time to sculpt in Mudbox.
Very rough sketches of the character in the Story Boards needs to be cleaned up.
18/11/13

·         Painting Main character In Mudbox.
·         Export finished model into 3DMax.
·         Scenario script

·         Done most of the model, just the minor details that needs a few touches and it will be completed
·         Tasted exporting into 3DMax
Exporting the model into 3DMax had a lot of complication, mainly to do with the texture not exporting with the ‘normal mapping’ along with it.
25/11/13
·         Re-Model Main character in Mudbox
·         Export Back into 3DMax
·         Re-done the face and texture of the main Character
·         Researched methods on YouTube
Face looks a lot more improved and more realistic.
Exporting the model wasn't straight forward
02/12/13
·         Create Hair piece for hair

·         Created hair pieces for the characters head
Took some time to understand the order of creating the texture for the hair pieces which consumed too much time.
09/12/13
·         Creating environment using UDK Editor Terrain system.
·         Lighting in UDK
·         Done a basic terrain ready to be textured
Took ages to sort out and get use it.
Might have to re-do the terrain because of textures not showing up.
06/01/14
·         Slightly change character model
·         Re-do hair

·         Re-did the hair using a different technique in 3Dmax
Using the new method made so much easier than last time and didn't consume that much time.

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