Wednesday, 26 March 2014

What I been up to



This is what my character looks like in after moving her into 3DS Max.


 Created my Main asset that was one of my milestones which is meant to be my main focusable point to my games level's theme.


 Created and textured a statue for my game level which took me 3 hours to complete. I made this in Mudbox using basic scripting tools such as th

The idea of this was to create a kind of ancient history that is untold to the person playing the game, making the game more mysterious.




Made a simple stone with texture in mud box. very simple because it wasn't really important, just thought that the level would look bare with not many natural assets in the game.











27/03/14
Objective:
  • move character to 3DsMax
  • Create 1 asset 
 Done:
Successfully move character to 3DS Max and created 2 assets for level.
 Next to do:
implement statue and stone into level
1/04/14

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