I finally found a method that'll work effectively when creating the hair for my character. As I was searching through various videos on YouTube, trying out different methods and later on failing on them, I finally found the right one. There was a video on YouTube that showed very clearly that by importing the model from Mudbox straight into 3DSMax, I can then use the tool under Object Paint to select an object such as plain or a cube (it does't matter what object you use, as long as its not big) and paint onto the surface of another object. Using this technique I tried to play a round with it into order to understand the tool more better. After feeling confidant about how it works, I applied hair texture to a diamond shaped plain with opacity along the ends of the hair lines, just for realism. I then used the tool by selecting the plain with the hair texture on it, saying that I want to paint with this object. Right after that, I select the object that will be the one that will allow the hair to be painted onto; this would be my character's model. Next all I had to now was simply stroke where I wanted the hair to go, and what this will do now is paint my hair on to the model.
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