Sunday, 13 April 2014

Creating Assets for game

I created the tree by using a tool called the branch tool which extrude the face of an object or a plane and creates a a branch like shape from that selected face.
using this tool helped a lot of time and stress in making the trees because of how complicated making a tree in 3dsmax can be and long it would have took yo get it right.
while coming uv mapping the tree, I found that there are a lot of uv replacing in the uv editor.

To get around this, I had to rearrange the uv maps in the uv editor so that the texture that I created would not be mixed making it look like this.

Evaluation


13/04/14
Objective:
Creating trees in 3ds max
 Done:
Made tree model and texture for the tree
 Next to do:
sort out UV maps
15/04/14

 

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