Re-rigging the character model in 3dmax because I came a cross a problem that showed up one i had the skin attched to the bones. The problem was that when the character was trying to move her shoulders, her sholuders would move the opposite direction.
I spoke to one of my tutors during a lesson to resolve this. Afterwards, the problem lessened right after he had told me to re attach the skin to the bones.
When it came to creating key animations, I found out that the problem with the shoulders were still there some how.
Looking through YouTube didn't help because they didn't have anything information that could help this situation.
I resolved this issue by asking one of my friends in class if he could look into this. He told me that the shoulders's bones where set to go opposite. After hearing this, I knew that by rotating the shoulders to the direction i wanted them to go towards when moving around, I could solve this problem quickly
Evaluation
From all that experience, I've gain new knowledge on heat mapping and rigging the character to the bones which means that if I happen to go across this problem again, I can resolve the issue with ease.
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