From not succeeding in making the landscapes for my game in 3DS Max, I figured that it would be better to create the game's level within the Cryengine. It'll save time on exporting and other technical difficulties that may come up if I had chosen to do so.
Overall I found that it was surprisingly easy and as an end result, matches quite closely to my ideals.
During the process, I did have a little confusion on how to textue the terrain due to not having that much knowledge with the Cryengine's tool's whereabouts.
Seeing how much time I had to play around with the Cryengine, I thought that it would be suitable to try and understand how the particle system worked.
Took some time trying to get the grasp of what changed what in the particle editing window and at points where I tried to change the texture of the particles seemed nearly impossible to find. This took a lot of time which made me angry but glad because thankfully I chose to sort this out beforehand and if I had chosen to do this later on, I may have not enough time due to all the other things I need to do for the game.
7/04/14
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Objective:
Creating terrain for game level in cryengine.
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Done:
created a nicely made terrain suitable for my game concept.
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Next to do:
Try to get the particle effects to work in my level.
12/04/14
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