| He said that the hair needed to be separate because when it comes to texturing the hair, it'll become hard for me to get the finer details right underneath the hair. Not only that, the UVs were a mess. He did say that if I wanted to carry on doing this, I would need to import the model with the hair into Maya and try to use a tool called 'Quad Draw'. This tool basically draws quads onto the model's surfaces. If done right, is will turn out perfect but seeing how much time it will take to do this, I would need to find a different method soon. |
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