Thursday, 20 February 2014

Re-done Textures

Just to come back to what happened to my model when make the hair, there was a lot of issues I saw with it  later on right after seeing a friend who knows quite a bit on modelling. After been told that they could be some issues with this method, we couldn't really point out what it could be. I then saw one of my Tutors who teaches modelling, to have a look on my model and see if he could point out anything wrong with this method of doing the hair.

He said that the hair needed to be separate because when it comes to texturing the hair, it'll become hard for me to get the finer details right underneath the hair. Not only that, the UVs were a mess. He did say that if I wanted to carry on doing this, I would need to import the model with the hair into Maya and try to use a tool called 'Quad Draw'. This tool basically draws quads onto the model's surfaces. If done right, is will turn out perfect but seeing how much time it will take to do this, I would need to find a different method soon. 

Right after all that complication I gave up on the idea of doing this method and opened my back up model from back before I did the hair. Because, if kept on trying to do this method, I know it would turn out a messing seeing that there were overlapping vertexes and how unsure I was
Basically I re-textured the backup model and gave her a cleaner more finished look. I re-done the eyes, reshaped the ears, lips and head shape to look more stronger and define. Comparing the older version, its more cleaner which is good when its comes to texturing.

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