Thursday, 20 February 2014

Using Mudbox to do Hair

As you can see, by using the sculpt tool in Mudbox, I sculpted the hair. In order for this to be made possible in Mudbox, I first made sure that the rest of my model would be ok by using the freeze tool which highlights parts of the model you wish not to be altered when modelling. I froze only the head area, leaving an open area that wasn't frozen. I then used the sculpt tool to then extrude that area out into a afro like style to start of with. Next all I did was concentrate on putting time using the both the sculpt tool and the grab tool to get the style and shape I wanted.

This right here is the final development of what I ended up with. With satisfaction of how it looks, all that is needed to fully finish the hair is to texture it by using the paint tool provided in Mudbox.

Of course the sculpting of the hair was a long processes. Sculpting the hair was difficult, because I choose to do this method, the hairstyle I planned out on my concept art fro my character became something completely different.
But overall I'm happy that after looking and comparing the hairstyle to the face, it turned out slightly better than I thought due to how the waviness makes her seem to look more anime-like which is what I'm after.
Still not sure if this will have issues in the future because of its shape or maybe that I have stretched out the wrong parts of the head that may cause complications later on during the development. Just to make sure that everything I make is safe, I made a copy of the model without hair as a back up.

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