This is my scenario script I made for the level of my game. Due to not having made one before, I'll have to work on this during the production depending if it goes with the game play.
EXT. SACRED
FOREST# 1 - NIGHT
Action/Adventurous music. Piano sounds, Smooth Violin sounds +
plucking sounds, with
slightly fast flute sounds mainly. Chinese themed music.
Tree/leaves rustling, Music Background, River splashing/streaming,
some kind of ping sound
when the Black box shows up with the annotation shows up.
Bright, yellow, sunny lighting with a few bright green due to the
tree’s leaves. Bits of light
particles to help give an enchanted, magical feel to the game’s
level. A few shady shadow
areas where light won’t be able to reach, such as the rocks and
underneath trees etc. Mainly,
darker shadows will be where the player can’t reach which will be
deeper areas of the forest.
The Level will be in a Forest with a river streaming around areas
of the level. At the very
start of the scenario, the player is introduced to the map
area by showing a few panning shots of the
level.
Shot of the map will focus on the level’s layout, another
will focus on where the player needs to go
to. The Camera will then focus on a visual of the crystal in
order to show the player that the crystal is
where they need to get to.
KIA ALLYNNA#1
Phew… you
can really get lost in this place…
I can kind
of sense where about the crystals are… but it’s a little weak.
AH! I see something
that’s glowing not far from here!
Must be a
piece of the crystal.
I need to
get there.
The camera then pans over where Kia is in the level. Camera then get
a front eye to
eye level to the character. Displaying the character’s full body.
Kia then does a short hero like
stance animation; while holding her staff, she will pull out her
sword from her waist with her
other hand. She will then bring out her chest slightly, making her
look like a warrior and at
the same time showing in her stance that she is both proud and
strong.
Tree/leaves rustling, Music Background, River splashing/streaming
at the background. As the
she pulls out her sword, it’ll make a scraping steel sound. It
then makes a sharp ‘Ding’ sound
right after the swinging sound from after being pulled out fully.
The staff the character holds,
will make a pulsing glowing sound constantly throughout the
gameplay when not being used.
Right after that, the camera will then move behind the player’s
character, getting itself set
and showing that the game is about to start. The game start right
when it’s in a third-person
view. This then triggers three different HUDs to fade in onto the
player’s screen, displaying
map on the top right corner, health and special meters together
across the bottom left hand
side of the screen.
ACTION
Sounds of a breeze of air for when the HUDs pop up on the screen.
Visually the scene slightly blurs as the HUDs come up on to the
screen.
EXT. SACRED
FOREST# 2 - NIGHT
Kia follows path which will be presented as a stone path. As Kia
follows the
Path, she is confronted by walls of vines and other weird looking
plants. She holds onto her sword ready to cut something as it is still in its
casing around her waist.
With an irritated voice, she says…
KIA
ALLYNNA#1
Annoying
plants… looks like am going to have to cut through this.
Kia unsheathes her sword as she puts herself in a fighting stance
as she cuts down the plants are in her way.
EXT. SACRED
FOREST# 3 - NIGHT
After cutting down obstacles, she enters a wielder path area.
Cut-scene triggers when player reaches wider walking path. Camera
zooms out as it
shakes as though it was an earthquake.
ACTION
Lighting in the game becomes darker and all most
colourless. The camera then zooms in on to an area where the
player’s character is facing. As
camera is focused on the area, monsters come out from the shadows
in the forest as an
ambush. Audio changes dramatically into a tension filled battle
music. Strong bass
KIA
ALLYNNA#1
Heh! Time I
kicked some ass!
Kia gets her fighting stance ready again, ready for combat.
Camera then cuts back to showing the player’s character in 3rd
person perspective, going
back into gameplay mode. Monsters stay mobilised from a distance.
As player
approaches the monsters, they will then start to move and start
attacking.
EXT. SACRED
FOREST# 4 – NIGHT
She leaves
the area to see a huge crystal fragment in another large area. Camera pans out
to
see the area
surround by monster, who are all over the place.
She defeats
the monsters surrounding the area and starts to approach the huge crystal
Fragment.
She carefully leans out as her hand reaches out towards it. From a small touch
of
her finger,
the huge crystal fragment lights up.
ACTION
Camera zooms
out as it shakes making a sound of an eruption. The area around the crystal
starts to
brightly light up, leaving the area lit.
EXT. SACRED
FOREST# 5 – NIGHT
Kia enter
another area which is slightly similar to the other areas that had a huge
crystal
fragment in
the middle.
A huge
monster among normal sized monster emerges and stand in front of the last
crystal.
A grunt
sound from the huge beast monster as he approaches Kia.
KIA
ALLYNNA#1
Whoa… am
going to have to be careful about this one
Defeating
this guy going to take longer than the other ones
She goes
straight in with her sword and her staff fighting against the huge and small
monsters.
She finally
makes it to the crystal right after she had defeated the monsters in the area.
Using the
same technique she used to light up the other crystals, she lights up the last
crystal
fragment.
ACTION
Camera zooms
out, music changes to a ‘count down’ drum beat sound. A camera view of the
entire level.
EXT. SACRED
FOREST# 6 – DAY
Zooms in to
the character as she has a victorious stance, with her one of her hands one her
waist and
the other pointing towards the camera with a thumbs up.
With the
words ‘Level complete’ across the top with rewarding music; happy and
victorious
kind of music.
KIA
ALLYNNA#1
Phew… much
better!
FADE OUT
THE END